Archive | Gamification

top5

The 5 benefits of Game-based Learning (GBL) for teams

When I interview participants in, and sponsors of, Game-based Learning (GBL) events for teams the benefits they report (directly and indirectly) consistently fall into 5 clear categories. These are 1) Virtual Experience, 2) Social Learning, 3) Resolving Dilemmas, 4) Dealing with Change and Pressure (aka Agility) and 5) Increased Confidence and Ambition.   Virtual Experience […]

Continue Reading
SavageChickensGame

“Gamification”, “Simulations” and “Serious Games”: differences defined

Linda King writes a good article in her blog which succinctly describes the difference between these 3 “in vogue” terms. I have extracted a summary below but you should read the full article: Gamification is all about applying game elements (the ‘DNA’ of games) to non-game activities to make them more compelling. Gamification leverages ‘game […]

Continue Reading
TeamatComputer

Gamification versus Informal Learning: Competitors or Companions?

Gamification, the application of gaming approaches in wider applications, and Informal Learning, also known as Social Learning, are becoming very popular approaches for supporting transformational learning initiatives in organisations. But is it a straight choice of one over the other or is there a way to take an approach which blends the best parts of […]

Continue Reading
BlogImage03

Gamification : A Review of popular behavioural game design techniques

Gamification, the use of game play mechanics for non-game applications, is a very topical area with many enterprises exploring how they might use it to generate new levels of engagement with their staff or customers (current and prospective). In this article I review some popular gamification approaches/techniques and provide a reading list for further study. […]

Continue Reading
'