Archive | Theory

GBL_Infographic

Infographic for running an effective Team Game Based Learning (TGBL) Event

Executed well, Game-Based Learning played in teams (TGBL) can enhance the engagement levels, experiential learning and competitiveness of individual games with the power of social learning, team dynamics and collaboration making for a truly memorable learning experience. However, executed naively, TGBL will just entertain or worse still cause confusion and even strife among the participants! In the […]

Continue Reading
A_Systematic_Guide_T_Cover_for_Kindle (5)

A SYSTEMATIC GUIDE TO GAME-BASED LEARNING (GBL) IN ORGANIZATIONAL TEAMS

I am very pleased to announce my new guide book with an introduction by my friend Charles Jennings, a leading thinker and practitioner in learning, development and performance. Charles who kindly suggests in his foreword that the book ‘provides a deep analysis and clear guidance to help practitioners develop effective social game-based learning solutions’. The […]

Continue Reading
PerformanceCurve

3 Key Strategies For Improving Practitioner Performance – But Are You Using The Right One?

I have just written an article for Training Magazine Europe where I look at the 3 main strategies an organization can adopt for improving the performance of a sizeable leadership/management community. Often companies are unclear about which strategy they have inadvertently “sleep-walked” into and the fact that there may be an alternative which suits their […]

Continue Reading
fix_dysfunc_teams

Use game theory to transform the dysfunctional teams in your organisation

A novel and powerful way to view dysfunctional teams in organisations, where there is a lack of shared objectives, poor co-operation and weak leadership, is through the lens of Evolutionary Game Theory. Application of EGT also reveals surprisingly that the most effective long-term co-operation strategy between individuals is not Win-Win but in fact Tit-for-Tat (TfT). […]

Continue Reading
BusSimModelBlueprint2

A blueprint for designing verifiable re-usable business simulation models

The secret to designing verifiable, re-usable, maintainable business simulation models is not to design a single complex “black box” model but rather  4 distinct but interlinked sub-models with a well-defined interface between each of them.                   I call the 4 sub-models: The Empirical Model The Value Model […]

Continue Reading
'