Occam’s Razor should always guide simulation and games designers

Occam’s (or Ockham’s) razor is a principle attributed to the 14th century logician and Franciscan friar William of Ockham. Ockham was the village in the English county of Surrey where he was born.

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Image: Rube Goldberg and the Meaning of Machines

The principle states that “Entities should not be multiplied unnecessarily.”

Occam’s razor has been popularly interpreted in support of “simplicity” and one of its modern re-statements is:

“when you have two competing theories that make exactly the same predictions, the simpler one is the better.”

It is also a critical principle to apply to business simulation design as the control of complexity is often the biggest challenge.

One of the other terms I find helpful is “requisite complexity” – just enough complexity to get the job done and not an iota more!

Dashboard Simulations supercharge learning and behaviour change through team-based simulation games which use both intra-team collaboration and inter-team competition to produce significant, measurable improvements in the participants’ performance back at the workplace.

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